![]() ![]() You have to be very careful where you aim your weapon as well. "You can’t just throw a frag or any explosives near the hostage without a second thought. "You have to be careful when trying to breach into the area where the hostage is," said designer Chris Lee of the game's use of hostages. Whereas rifles and grenades are appropriate for all-out firefights, having an innocent civilian present forces players to reconsider their actions and places a greater emphasis on everyone working together. ![]() We add a layer of reality for the player, letting them live the life of an intervention force.” Rather than merely pitting two teams against each other in an all-out death match, the development team wanted to create a situation that required a greater amount of strategy, planning, and care. "We told ourselves that we were able to inject in the game, in the PVP, an immersive narrative with the inclusion of a hostage. It is to be able to extract, to save, a hostage," Marquis said. “If we ask ourselves which mission creates the best story to tell, it isn’t disarming a bomb, it isn’t breaking into a building and making an assault. Creative Director Xavier Marquis saw this as an opportunity to tell a unique and compelling story. Rather than disarming bombs or simply working to achieve an objective, players will instead be tasked with protecting innocent lives. According to the team, a hostage situation seemed like an ideal scenario to put in Rainbow Six Seige because of its precarious subject.
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